Hi there, and welcome to the first ever EvE: The Will to Live tutorial.
Starting with this tutorial I want to share some of the useful things I’ve learned that help me during the production of this film, on the chance that somebody out there might be wondering how to do this or that, and I can therefore save them some time and, as in my case, blood and tears…
Please check out the video here: (Pro tip: it has behind the scenes bits)
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To sum up the tutorial:
1: Set the origin point of your object to where you want the character to grasp it.
2: Select your object, hit Shift + S and choose “Cursor to Selected”.
3. Add an empty, (cube or sphere as circles disappear on the horizon) and size it down for ease of use. Give your empty a name in the data panel such as “Cupcake empty” or “right hand switchblade empty”, because if you are using many, it can get confusing.
4. Select your object again, then shift-select the empty. CTRL+P and parent the object to the empty.
5. Select the characters hand bone in pose mode. SHIFT+ S to set the cursor at the hand bone location.
6. Select the empty again. SHIFT+S and chooose “Selection to Cursor”.
7. Add a the Constraint: Child of. Use the eye dropper to choose first the rig, and then in the bone name area, type the name of your empty. Select it when it pops up by hitting return.
Your object will seem to disappear for a moment, but FEAR NOT: click the ‘Set Inverse’ button, and there it is. Back from the coffee break.
8. Marvel at your handiwork. Grab an arm bone and hit R twice, play with the rotation and see how your handiwork performs under severe duress.
9. But the object is not precisely positioned.
OK! Select your object and you may now position it well so the fingers can grasp it nicely. The beauty of this method is just that. The empty sticks the object in the right area, and you just reposition the object thereafter.
10. If you put the Child Of constraint directly on the object, it is next to impossible to reposition it. So DON’T DO THAT!
11. Drink more coffee, (G.A) and start animating!
12. If you want a character to pick up an object, put one down or throw it, stay tuned for a separate tutorial. Stay even more tuned for the tutorial on how to do a two-handed grab, such as a cha
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Peace, cheers, usiku mwema, demal ag jamm!